Backgammon is one of the oldest board games for two players. The playing pieces are moved according to the roll of dice, and a player wins by removing all of. Sep 19, - Backgammon is a simple game for two that has been popular for centuries. Learn the basic rules and start having fun. The rule implies that in an n-point game if either player is ahead and gets to n-1 points then none of the players is allowed to use the doubling cube in the next. Download the game and follow the Backgammon rules: Players get 15 game pieces (AKA checkers or draughts) and must roll the dice to move them between 24 points on the Backgammon dice board game based on the numbers received in each dice roll. Symonds, H.D., Backgammon, Rules and directions for playing the game of backgammon, Illustrated with calculations, critical cases, and games, Photo. The rule implies that in an n-point game if either player is ahead and gets to n-1 points then none of the players is allowed to use the doubling cube in the next.
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Paysafe Code Gratis Prinzip: In Paysafe Code Gratis Spielregeln Badminton werden Spiele und eine Zeitspanne festgelegt. - ScreenshotsHeinrich Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice. The players sit facing each other at opposite sides of the board when they play. Each player's home board is positioned The player moves his checkers from the direction of the other player's home board in a horse-shoe like direction, moving The triangles are numbered from in most of the. The dice must be rolled together and land flat on the surface of the right-hand section of the board. The player must A turn is completed when the player picks up his dice. If the play is incomplete or otherwise illegal, the opponent has If a player rolls before his opponent has completed his. Backgammon Setup Before the game can begin, the checkers should be placed on the correct positions on the pips. Both players sit on opposite sides of the board. One half of the board represents each players home board, with one side belonging to each player. The main principle of the backgammon rules Backgammon is basically a race game between two players. Each player has 15 checkers (or men) that he needs to bring home faster than his opponent. The checkers move on a board composed of 24 triangles, also known as point. You are never required to bear off if another legal move is available. Rules in Italian. Alternately, you Play Slots Machine move one checker 2 points over to an open point, and move another checker 3 points over to an open point.
Bild oben: Der Ausschnitt zeigt einen Paysafe Code Gratis Kochenspiele mehr als 250 Casinospiele beinhalteten. - Backgammon Online PvP GamesDownload the Backgammon Wwin2day game and follow the Backgammon rules: Players get 15 game pieces AKA checkers or draughts and must roll the dice to move them between 24 points on the Backgammon board game based on the numbers received in each dice roll.
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With the same roll, white cannot use the 5 to bear off one checker because he still has 2 on the 6th point. White only possibility is to play the 5 by moving a checker from the 6th point to the 1st point this is what is called a forced move.
You are now familiar with the basic backgammon rules! There are still so many things to know about this fabulous game mixing pure skill and luck.
The best way to understand and enjoy the game is by practicing with a friend or play backgammon online on different websites. Stay tuned on Backgammon Rules for more information about how to play backgammon, how to use the doubling cube, more strategic articles, online backgammon websites reviews and more.
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There are several variations of Backgammon that exist using the same board and pieces. While these variations are played in some areas, the standard Backgammon reigns supreme when it comes to the game.
The most popular variation of the game is Acey-deucey, a variation where the main difference is you start with no checkers on the board and have to bear them on.
This version is extremely popular in the US military specifically the Navy. Other variations include Hypergammon, Nackgammon, and Russian Backgammon.
Winning at Backgammon takes quite a bit of skill and practice. As you can imagine, the skill and strategy involved can get quite complex.
This is why it is important to decide what your approach is going to be and test it out and see if it works for you. Once you decide on a game plan, you should begin working on individual moves within that game plan that will help you succeed.
During this time, you can advance your pieces or keep sending their pieces to the bar. Priming refers to creating a series of connected points in a row that you have two or more pieces on.
This can be extremely frustrating to your opponent and force them to expend a lot of rolls to get past your wall.
The wall also gives you a spot for safe harbor of your checkers as they make their way around the board.
You can strategically place this wall to cause a lot of trouble for your opponents. If you mix this strategy with the first The Blitz , you can create a nightmare for your opponent.
The running game is an all out dash to get your pieces around the board. If both players put this strategy to work at the same time, the player that rolls better will win.
This might sound like a waste of a strategy, but it can actually be smart if you open the game with some really high rolls and get a significant lead.
This should never be your primary strategy but should be a strategy that you keep in your back pocket and switch to in games that you jump out quickly.
Knowing when and if to switch to this strategy will be completely up to you and will be something you learn through practice.
Remember, if your opponent does catch up, you may want to look into reverting to a different strategy. This is the process by which you remove your checkers from the board.
It is important to remember that you cannot bear off any checkers unless all of your checkers are on your home board.
For example, if one or more of your checkers are on the bar, you cannot bear off any checkers, even if all of your other checkers are on your home board.
You may bear off a checker by rolling the number that corresponds to the point on which that checker resides. For example, if you roll a four, you may remove a checker from the fourth point.
If you roll a number for which there is no checker on the related point, you must make a legal move using a checker on a higher-numbered point.
For example, if you roll a three and all of your checkers are on the fourth point or higher, you must move one of them forward three points.
If no such move is possible, you must remove a checker from the highest possible point. Part 3 of Hit a blot to move your opponent's checkers to the bar.
If you hit a blot , a point occupied by just one of your opponent's checkers, then the opponent's checkers will be placed on the bar. You should try to hit the blots whenever possible, as long as it helps you move your pieces as close to your home court as possible.
This is a great way to slow down your opponent. Enter your pieces when they are taken out. If a player hits a blot with one of your pieces on it, then you have to place your own checker on your bar.
Your task is now to move that checker back onto the opposing home board. You can do this by rolling the dice and then moving the checker onto an open point on your opponent's home board, if you roll an open number.
If you do not roll an open number, then you lose your turn and you will have to try again on your next turn. This is because you're moving your checker two points over from the bar.
You may not use the sum of the two numbers to choose a space. For example, if you roll a 6 and a 2, you cannot add them and move your piece onto the 8th point.
You can only move your checker onto the 6th or the 2nd point to reenter. Move your other checkers after you have gotten all of your checker s off the bar.
Once you get your checker s off the bar and back onto the board, you can move your other checkers again. If you only had one checker to enter, then you can use the other number that you rolled to move one of your other checkers.
If you can only enter one checker during a dice roll, then you will have to try again on your next turn. If you have more than two checkers on the bar, you can only move your other checkers once all the checkers on the bar are entered.
Part 4 of Understand how to win the game. To win the game, you need to be the first one to bear off, or remove, all of your checkers from the board and into your tray.
To bear off your checkers, you need to roll both dice and use the numbers to move pieces into the tray. The numbers you roll must be exact or higher than the number of spaces needed to remove each piece from the board.
But if you do not have a checker on the 6 point, you can bear it off from the next highest point on your board, such as the 5th or 4th point.
Move all of your checkers into your home court. You can only start bearing off your checkers once they are all in your home court. To begin bearing off, get all of your checkers into the points on your board.
They can be placed on any of these points. Don't forget that your checkers are still vulnerable when they're in your own home court.
After that, you can't continue bearing off until it's back in the home court. Start bearing off your checkers.
When bearing off, you can only bear off checkers that occupy the corresponding point. For example, if you rolled a , and you have a checker in the 4th and 1st point, you can bear them off.
If your roll double sixes and have four checkers on the 6th point, you can bear off all six. For example, if you only have two checkers remaining in the 6th and 5th points and you roll a , then you can move the checker on the 6th point over to the 4th point, and the checker on the 5th point over to the 4th point.
You can use a higher roll to bear off a die on a lower point. If you roll a and you only have a few checkers remaining in the 3rd and 2nd points, you can bear off two of these checkers.
You must move a lower die roll before a higher one even if it means you can't fully use the full value of a die. For example, if you have a checker in the 5 point and roll a , you must first move the checker over 1 to the 4 point and then bear it off using the 5 value.
Bear off all fifteen of your checkers. If you bear off all fifteen of your checkers before your opponent does, then you have won the game of backgammon.
But not all wins are created equal. Your opponent can lose in one of three ways:  X Research source A regular loss.
This happens if you bore off all of your checkers first while your opponent was trying to bear off his checkers.
Your opponent will lose only the value on the doubling cube. The gammon. If you bear off all of your checkers before your opponent bears off any of his, he is gammoned and loses twice the value on the doubling cube.
The backgammon. If you bore off all of your checkers while your opponent still has checkers on the bar or your home court, then your opponent is backgammon and loses three times the value on the doubling cube.